In my mind, the addition of the light and shadow behavior is super awesome as it adds in a slew of professional effects to construct. Finally a white sphere sprite could be put on top of it all with appropriate blend mode to not cover any shadow area.Ĭurrently, the shadow being drawn where the shadow caster is would be nice to toggle but not needed if you can draw light in stead of shadow. If light was drawn, you could draw it as black and then use draw the shadow casters as black on the same layer. You can't add in those blocks on the layer above light because then they will be just as light even in "dark areas". A problem arises here in which the block that is casting a shadow actually gets covered by that shadow. You can't even fix this by adding more layer.Ĭase 2: When using a layer to render light effects, including illumination areas and so on, the light layer usually has to be above, the tiles needing to be lit. all of a sudden dark shadows cut across fields of light that they shouldn't. But then you want another light, and the whole model is broken. You then draw the shadows in and presto, you have a really neat area of light complete with awesome shadows. You can easily do this at the moment by creating the black layer and using a sphere to stamp out a light circle. SubCase 1a: This scenario also brings up another problem that indicates an additional feature is needed to the light and shadow behavior/attribute. If light was drawn then you can use it to cut out of a black filled layer resulting in light falling how we expect it to. Using opacity to control the shadows doesn't really fix the problem because the shadows still build up even where they shouldn't. All the shadows draw despite that they are lit by another light. Because shadows draw instead of light you get an additive effect with the shadows. I also found out some other things as well.Ĭase:1 You want a situation where multiple lights are used. TLDR: Lights need to have the option to draw either light or shadow.Īshley - the following scenarios should more effectively demonstrate what I mean. It all ready requires 2 layers at least for reasonable lighting situations and having to have more doesn't make much sense if it can be avoided. There are of course instances where drawing shadows is preferred, but so far I have found that I would prefer to draw the light so the it can be more easily combined with cutout lighting methods, multiply lighting methods, and screening/additive lighting methods. If any one wants, I can post some capx demonstrating different lighting problems that would be better solved by drawing the light, rather than shadow. No matter how you like to build up your effects, being locked in to drawing only shadow is difficult. This can all be solved simply by selecting what is drawn: Either light, or Shadow. Sometimes, if complicated effects are desired it is impossible because you need to have layers within layers in order to get the desired effect. In cases where you wish to use screen or additive blending you have to use the shadow caster to cut out of an entire layer set to screen and filled with the light color of your choice. If you bring them up one layer then the don't get shaded by the overall light layer. Namely one of them being that the tile map below the light gets shaded on blocks that shoudln't be. If you use a normal method of lighting a layout and you draw the shadows, a few problems emerge. Mixing traditional lighting methods with the new shadow method is difficult due to the opposite workflows involved in each aspect. Įssentially you can do the same when shadows are drawn but it takes more work than if the light is drawn. If the darkness layer used multiply, you could make colored shadows and colored lights (blend mode is set to normal on the light and the light layer is set to multiply) the multiply method. Basically lights cut a hole in the "darkness". The way light effects had normally been done in the past in construct required a layer set to black (or whatever color shadows were going to be.) the layer would be set to force own texture and then the lights would be added to the layer with destination out. An option to choose what is drawn (either light or shadow) would be awsome. I think the reverse would be better in many situations. Great work so far on it!Ĭurrently, it is the shadows that are drawn, rather than the light. however, I have one request so far (a simple one I think). Ashley - I have been playing around with the shadows and lights in the new beta release.
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There’s also no way to hop-skip over to buildings once troops are produced - a minor problem, but still one that could have been easily overcome if Gameloft had used more of the screen space for the interface. The acts of assigning, deleting, and jumping the screen to squads are all handled by holding the chosen button down for a certain amount of time - a task that feels ridiculously fiddly when there’s a gaping void of screen space beside it. The squad selection buttons, for instance, are still restricted to just the three groups, despite the whole left-side of the screen crying out for more. The controls, however, have a number of blemishes that should really not be present on the bigger screen. There’s none of the RTS-lite gameplay that another series forces on you ( Red Alert, I’m still looking at you) - missions give you an objective or two and let you get along with working out how to achieve it in your own way, for the most part. Part of this is down to the fully-featured tech-tree and upgradable units, but mainly it's thanks to the relative freedom you have to execute a mission. The 17 missions on offer in the single-player campaign won’t offer up too many surprises for the PC-veterans - consisting mainly of either the base-building, wave defence, or squad management archetypes that dominate the genre - but they’re executed with a style that’s often found lacking in other RTS games on iPad. Starfront: Collision HD is an unashamed 'tribute' to Blizzard’s PC sales-juggernaut StarCraft 2, with three races - The Consortium, Myriad, and Wardens (Humans, insects, robots) - all battling it out for control of the precious resource Xenodium. It's finally here, and while the form factor offers up a far easier and more delightful experience by its sheer size alone, the trade-offs from the iPhone version have also, inexplicable, stowed themselves on-board. We didn't expect to see these compromises on the more generously proportioned iPad. When Starfront: Collision first launched on iPhone it was critically lauded for its adaptation of the real-time strategy genre to fit the smaller screen, managing to do what so many other big names in the past had failed to achieve - make a game that didn’t feel like a cut-down version of a PC title ( Red Alert, I’m looking at you).īut there were still compromises made so that the controls would work well with the small screen. Once you’ve got your results, you have the option to share them proudly on social media, pose with the Listening Personality Snapchat filter or keep your more embarrassing listening habits between you and the Spotify gods. In theory, Wrapped 2021 should show up automatically in the Spotify app either on the Home page or by tapping the 'Search' icon and searching for 'Wrapped.' If neither of those work, there is a way to force Spotify Wrapped 2021 to appear. As of December 1, Spotify Wrapped 2021 is now rolling out to Spotify Free and Premium users alike. The feature provides insights on your favorite songs, podcasts, and listening habits for the past year, as well as global insights. You can also expect to come out of Wrapped with a complete playlist of all your most-streamed songs of 2022, giving you the opportunity to reminisce as the year comes to an end. As of December 1, Spotify Wrapped 2021 is now rolling out to Spotify Free and Premium users alike. Spotify Wrapped 2022 rolled out on 30 November 2022. Users would be able to view their total listening time of their second, third, fourth and fifth most listened artists - instead of just their number one. This special feature would create more excitement around Spotify Wrapped. It’s a great way to look back at the year and share your music taste with friends and on social media. It highlights the artists, songs, and genres that you listened to most. There are also a handful of new features, including Your Listening Personality, which looks at the way you discover and consume music and assigns you one of 16 different Personality Types, and Audio Day, which offers insight into how your music taste changes depending on the time of day. Yes, it’s true Spotify’s free version won’t cost you a thing. Allow people to look at their Spotify Wrapped in more detail for a small amount of money in return. 01:13 What Is Spotify Wrapped 2022 Spotify Wrapped is an annual recap that shows a bunch of nifty stats about your last year of listening. This year’s Wrapped gives you all the usual insight into your 2022 in music, including your top artists, songs, genres, podcasts and the number of minutes you listened. Spotify Wrapped has arrived, meaning that if your friends haven’t already begun flooding your Twitter and Instagram feeds with their results, they will very soon. MICHAEL BILLINGTON for THE GUARDIAN says, “ As fine a rendering of the play as one could hope for…Brian Dennehy plays Willy superbly.”ĪLASTAIR MACAULAY for THE FINANCIAL TIMES says, “ Dennehy…is very fine in projecting Willy Loman’s mental fixations, his energy and his sporadic charm. Falls: Katherine Kovner Assistant to the Producers: Erica Meyer Legal Counsel: Franklin, Weinrib, Rudell & Vassallo and Elliot Brown Work Visa Lawyer Philip Hindley Insurance by Walton & Parkinson Accounting by Haines Watts Halperns Scenery Construction by Terry Murphy International Masking & Soft Goods by Gererts Automation by Delstar Engineering Automation Control by Silicon Theatre Scenery Rigging by Vertigo Rigging Lighting Supply by White Light and Sound Equipment by Autograph Sound. Technical Direction by Crosbie Marlow Associates Technical Director: Stewart Crosbie Technical Consultant (USA): Gene O’Donovan Production Carpenter: Michael Murray Automation Operator: Anthony Dolan Head Mechanist: Paul Craven Head Rigger: Ken Mehmed Production Electrician: Keith Johnston Production Sound Engineer: John Owens Wardrobe Supervisor: Alison White Deputy Wardrobe: David Thorne Costume Construction by Carelli Costumes Head of Wigs: Linda McKnight Wigs: Sarah Louise Packham Sound Board Operator: Sean Knowles Production Assistant: Steven Bender.Īssistant to Mr. General Managed by Cole Kitchenn and Guy Kitchenn Company Managed by Monica McCabe Management Associate: David Cole and Stuart Piper General Manager (NYC): Albert Poland Online Marketing by Toby Simkin Promotions and Sponsorship by Milktwosugars Advertising by Dewynters Press Representative: Peter Thompson Associates Photographer: Catherine Ashmore. Forsythe, Letta, Woman and Jenny).Īssociate Set Designer: Andy Edwards Assistant to the Lighting Designer: Prema Mehta Assistant Director: Emma Stuart Dialect and Vocal Coach: Joan Washington Casting by Joyce Nettles Stage Managed by Jeremy Brookman Deputy Staged Managed by Nicole Walker Assistant Stage Managed by Kristy Bloxham and Paul Thomson. WITH Victoria Lennox (Standby for Linda Loman) Shane Attwooll (understudy for Biff) Noah Lee Margetts (understudy for Happy) Kenneth Jay (understudy for Uncle Ben and Charley) Joseph Rye (understudy for Stanley, Bernard and Howard) Sarah Mennell (understudy for Miss. Forsythe) Eleanor Howell (Letta) Victoria Lennox (Jenny) Abigail McKern (The Woman). STARRING Brian Dennehy (Willy Loman) Clare Higgins (Linda Loman) Douglas Henshall (Biff) Mark Bazeley (Happy) Howard Witt (Charley) Steve Pickering (Howard) Allen Hamilton (Uncle Ben) Jonathan Aris (Bernard) Noah Lee Margett (Stanley) Samantha Coughlan (Miss. Street art with balloons - among great rainbow wall painting ideas (Image Credit: )Īnother great example of using rainbow colors is in the image above. The image above is a good reference as to how you can use geometric patterns and rainbow colors to paint this lion and create a piece that guests can’t stop complementing. You can choose to paint a lion on one of the walls at the entrance of your home. Buddhists believe lions bring prosperity and peace into the house Italians are of the opinion that a pair of lions are a symbol or prestige the Chinese think of lions as defenders of their homes and guard them against theft and accidents. Lions have great significance in various cultures and are represented in the form of sculptures, paintings, and figurines in houses across the globe. Geometric lion rainbow wall painting ideas perfect for your living space (Image Credit: ) Perfect colour scheme for a room that gets lots of natural light. To match the colours on the wall add some colorful aesthetics like chair covers or even place mats and complete the room’s decor with a plant or two. Just like the image above, you can use black as the dominant color on the sides and use the rainbow shades in the middle and create a design that is both fun and funky. Jazz up your dining space with some rainbow colors in stripes and you have a space that is colorful, happy, and welcoming. Rainbow wall painting ideas with bright shades in stripes (Image Credit: ) Rainbow Colors Stripe Wall for Dining Room The undefined lines and the flow of colours come together and present this beautiful piece that makes you take a happy sigh every time you pass it by. Refer to the image above for some inspiration and transform your living room with the magic of flow paints. Take the aesthetics of your living room a notch higher with a flow painting rainbow colors wall. Flow Paint Rainbow Colors Wallįlow paint design in rainbow colors are great for the living room area (Image Credit: ) Now that we have discussed the significance of rainbow colors and the different shades in which you can make them a part of your space, let us look at some rainbow wall painting ideas for inspiration. Published:May 11, 2023, 14:34 12 Rainbow Wall Painting Ideas You Will Love Jazz up your house with some good lighting, contracting furnishings, and metallic decor to pair with these soft tones. Your house with these shades on its walls looks fresh and soft and feels welcoming at all times. These colours in their subdued shades do not overwhelm the eyes and with their warmness, create a sense of newness and class. Light and fresh, pastel rainbow colors are everything chic inside a home and more. Rainbow colors in pastel shades, perfect for a home with a welcoming vibe (Image Credit: ) This rainbow colors palette is best suited for people who like their homes to have different colors but at the same time do not want to be bling about it. These shades signify new beginnings and look oh so chic in homes. They are the colors of the earth in bloom right after dark, gloomy winters. The retro rainbow color tones are somewhere in between the bright shades and pastel hues. Retro rainbow color palette for home aesthetics (Image Credit: ) Not everybody has a taste for something that is loud and ‘in your face’, but if you are somebody who enjoys colors and knows exactly what you like and what you don’t, opting to bring rainbow colors in your home is a good idea. Vibrant, bright, intense rainbow colors are good for you if you are somebody who is bold and knows what they want. Rainbow colors in bright, vibrant hues (Image Credit: ) Below are the most prominent rainbow color tones. But those are not the only tones in which you can explore rainbow wall painting ideas. When you think about rainbow colors, you tend to see the bright, vibrant shades. However first let us find out about the different hues of the rainbow color. In this article we will discuss all the ways in which you can include rainbow colors in your home, office or even spaces like cafes and galleries. If you are somebody who likes colors but at the same time do not have a design taste for flashy, loud colors, worry not, because there are various rainbow wall painting ideas that are subtle yet effective. Rainbow colors have a certain positivity attached to them and when you incorporate them in your surroundings you are bound to feel the energies of these shades in your life too. Certain colors have the capability to brighten up your mood, while others can negatively affect your surroundings, emotions, and even temperaments. Colors tend to have a huge impact on your daily lives. 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After end users sign in to Okta, they can launch any of their assigned app integrations to access external applications and services without reentering their credentials. Add the following snippet inside the else block from the code above.The Okta app integrations in your org use Single Sign-On (SSO) to provide a seamless authentication experience for end users. We want only to allow the image to update when we have some measure of confidence that the new face image matches the baseline. Now we want to handle the second scenario - where we want to perform facial analysis compared to the baseline facial features. We're using a simple case here to showcase how this service works by a single image of an individual. We're also associating one face to a PersonGroupPerson, although you can add multiple images of an individual so you can train the service to analyze an individual better. The PersonGroupPerson object is an individual within the group, so there is usually a 1:n relationship between PersonGroup and PersonGroupPerson. Other options could be group or department IDs. We're using your Okta user ID as the unique identifier for this group, so each group is truly individualized. The PersonGroup is a container object for a group of people. In the EditProfile(UserProfileViewModel profile) method, replace the line of code that calls await UpdateUserImage() with the code snippet below. We can store facial features within the "OktaProfilePicture" Azure Cognitive Services resource, which we'll do for the first upload scenario. The Face API only stores the extracted facial features for 24 hours by default, so we need to set a baseline that we can refer to beyond the 24-hour window. You're updating your profile picture - facial analysis runs against the face in this image and compares it to the baseline.You're adding a profile picture for the first time - this sets the baseline for the facial features to use in future comparisons.Now, if you try running the app and upload an image with you and your friends, you'll see an error. The RecognitionModel.Recognition04 is the most accurate model currently available, and DetectionModel.Detection01 is a model that avoids detecting small and blurry faces. The Azure section of your will now look like the following. Copy and paste the key and endpoint values from the Azure Keys and Endpoint view. Open the file and add two new fields in the Azure section named SubscriptionKey and FaceClientEndpoint. You will need both the key and the Endpoint. Open "OktaProfilePicture" Face service instance and open Keys and Endpoint. Press Review + create to create the resource. Since this is for demo purposes, I used the "Free F0" pricing tier. Select "OktaBlog" as the Resource group (or a Resource group of your choosing) and name the instance "OktaProfilePicture". Press + Create to open the Create Face view. Open the Cognitive Services Face resource page in the Azure portal. We'll use facial analysis in two different ways - for face detection and face verification.įirst, we need to create the Azure resource and get the access keys. If you run the app, you can select a picture from local files to add to your profile and see your profile picture on the "Profile" page.įinally, we get to check out Azure Cognitive Services for facial analysis. || □ (ViewData != null) Įnter fullscreen mode Exit fullscreen mode Run the following commands to create the solution, the project, and add the project to the = "User Profile" A Microsoft Azure Account (Azure free account).NET projects, such as Visual Studio, Visual Studio for Mac, VS Code, or JetBrains Rider NET 5.0 runtime and SDK, which includes the. You'll also authenticate with Okta and store user data as custom profile attributes.Īt the end of this post, you'll be able to upload a profile picture in your app and get information about image error conditions, such as when zero or more than one face is detected or when your facial features don't match a new picture. NET MVC application and store user profile pictures in Azure Blob Container Storage. In this article, you will learn how to use the Vision Face API to perform facial analysis in a. Azure Cognitive Services has vision, speech, language, and decision-making services. With Azure Cognitive Services, you can add AI capabilities using pre-trained models, so you don't need machine learning or data science experience. Azure Cognitive Services is a collection of cloud-based AI products from Microsoft Azure to add cognitive intelligence into your applications quickly. Techland: Parkour and natural movement is an important part of Dying Light. Techland: We need to keep something a secret for future presentations.ĮmuGlx: We saw that the map was practically a valley. Techland: We used some development tricks, but let me assure you that zombies will still be a challenge for you even if you are in buggies, especially at night.ĮmuGlx: I can’t wait to see that, because in the demo we played only in the dayight. How did you mange to make the zombies traverse quickly in an open map, where humans are on buggies and zombies are on foot. We had to tweak the game, change the night hunters, so now zombie players can fight against players who are driving their buggies.ĮmuGlx: Yeah, that is what I wanted to ask. We want to make it work well in Following as well. Techland: So, “Be the Zombie” mod will be available in The Following as well. As I said before, The Following is a big thank you note to those guys.ĮmuGlx: What about multiplayer? Game has coop of course, are there any plans for multiplayer? We are thankful to our community, we communicate with the fans daily through Facebook, Twitter, YouTube and other places. We knew that it is a good game, so we knew it was going to be successful, but to have more than 5 million players within 5 months, that’s just crazy. Techland: We were expecting success, but not the success on that scale. We would clash those two lists, and basically with those cool lists we decided what will we do in Dying Light: The Following.ĮmuGlx: Did you honestly expect such a big success of Dying Light, I mean it was for the month the best selling game in the UK and Europe? We had all those things, and we had all our ideas. But we looked at the forums, websites, comments, youtube channels, we were looking and trying to find the things the people would like to see in Dying Light. So you will install ram bars, spikes, electrical cages, UV lights, and things that will just make your life easier and more cool in the countryside.ĮmuGlx: After Dead Island, that game had cars from the beginning if I remember well, what was your state of mind with planning Dying Light? Did you know back then that you will introduce the car in Dying Light over time, or was something that happened spontaneously. Techland: It will be easy to install many parts of the car to make the car go faster, steer better, land from bigger jumps, but you will also be able to install upgrades that allow you to basically kill zombies with style or more efficiently. Now you will be able to drive over zombies, kick them, upgrade your car, to make it even better killing machine.ĮmuGlx: How big is the customization of the car? Now we are giving the fans of the genre and fans of Dying Light just that. One thing that we did not deliver in the base game was fantasy of driving over zombies with cars. And the third reason is that we think of Dying Light as the ultimate Zombie experience, like, that should be the game where you can have everything related to the Zombies that fans of that genre like. Then I think that all Poles are ambitious. You are one of the rare companies that are making proper expansions, like you and CD Projekt Red, both based out of Poland. What made your mind to make a proper expansion, and not smaller DLC, because you know, most people in the industry are making DLCs that are shorter. So thats why The Following will be free for all our Season Pass holders.ĮmuGlx: That’s awesome. But when we realized that we have so many fans and such a great community, we wanted to give something back. When we announced Season Pass, we included four expansion DLCs that we announced with the game. Techland: It is cheaper if you have the Season Pass. I saw it’s $14.99, so it is pretty cheap for a that big expansion. We have over 5 million players who played the game legally, so that’s great news for us, and that was when we decided to follow up the game with a huge expansion Dying Light: The Following, which is a very cool expansion and also a big “thank you note” to our fans.ĮmuGlx: Yeah that’s awesome. I think that whole studio is great at the moment. EmuGlx: How are you and the team feeling now that Dying Light is finished? Terms and conditions of this offer are subject to change at the sole discretion of PetSmart. Transaction total is prior to taxes & after discounts are applied. Limited to one time per customer during the offer period. Offer may not be combined with other promotional offers or discounts and specifically excludes any available Autoship offers. Offer not valid on services, gift cards, gift certificates, previous purchases, charitable donations, and may exclude all or select items from various brands. Discount taken off highest priced qualifying item in cart. Must be signed into your Treats account prior to purchase. Offer valid with Treats membership online only at or on the app. Save $10 off your first purchase of $50 or more in Pharmacy. Check the website to see what items are eligible. For items you purchase frequently, PetSmart has Autoship that automatically delivers the items you want to your door as often as you’d like. Need something today? We have select items available for same-day delivery in most areas powered by DoorDash. PetSmart also offers convenient shopping with curbside or in-store pickup. Be sure only to clip your pet’s tags on a secure spot so you don’t lose them. Some pup harnesses will have a spot for you to clip your dog’s tags on. There are so many options for ID tag styles that you can browse to find the right fit for your furry friend. In the unfortunate event that an accident does happen and your pup runs off, dog tags can help bring them back home. Some pet tags will have room for your address as well.ĭog tags are important for the safety of your pet. Your dog’s tag should contain your name, phone number and the city where you live. Browse our aisles or shop online to find the best dog products by trusted brands at great prices! 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Also Peter asked that there be no difference between performers and crew so everybody had to dance to the music while we were capturing them.įor both scenes we had to capture Peter and the dancer separately. There was a special energy during the session as we knew that we were pioneering a new technology with lots of potential but still many limitations. Umberto Lazzari: Both Peter Gabriel and the African dancer were simply amazing. We delivered the data with hierarchical data structure, mentioned above, by setting up a corresponding CG character rig in the animation environment of choice, as Umberto can further explain. He was very nice and humble: every time sitting with us and the rest of the crew on the stage’s floor eating take out food: not exactly your standard Rock Star! Peter Gabriel seemed very happy in trying the motion capture technology and enthusiastic about CG. He was extremely friendly and easy, and when I warned him that I was going to hurt him when removing the markers, as body hairs would be pulled out with the double sticky tape, he smiled at me and replied: “pain is not always a bad thing …. My main memory is about dealing physically with Peter Gabriel as I was the one sticking markers on his bare skin. We ended with almost 200 takes, but many of them were not usable because of the data loss due to system limitation. What are your memories of the motion capture sessions for Peter Gabriel’s Steam?įrancesco Chiarini: We recorded motion capture for 2 days, the shooting planning was minimal and the director Steven Johnson was having new ideas all the time. In addition to the hierarchical format we could export the data to global 3D positions or interpolation values (for driving facial blend shapes). Umberto Lazzari: We also had tools for filtering noise and for filling occlusion gaps. When we got a 4 camera system things got only slightly better, and we understood the hard way that a huge number of cameras was necessary: a few years later dozens of cameras were used for the job by the industry. At the beginning we had the most basic system with only 2 cameras, this implied extreme limitations, like the performer could not rotate much or one or more markers would not be visible by both cameras at the same time, that was necessary for 3D triangulation. For body mocap an additional software layer converted the plain 3D coordinates in a hierarchical data structure defined by a “skeleton” with joints, for each joint 2 or 3 (as needed) angles of rotation were computed, each joint depended on the previous one (the wrist depending on the elbow in turn depending on the shoulder, and so forth) all the way to a root point (say the belly button) that defined the CG character position in space.īack then we did not use a mocap suit, we attached the markers directly to the skin as it was done in the medical field with hypoallergenic double sticky tape. The post processing on the PC included a calibration step to obtain the cameras’ 3D positions and orientations, and then the labeling and tracking of the performer’s markers that was followed by the 3D reconstruction by means of triangulation (photogrammetry). It was broadcasted worldwide and was our best credential to start working in Hollywood in 1991: The Lawnmower Man (1992) the first movie with mocap animation.Ĭan you talk about how SuperFluo worked? What components made up both the mocap gear worn by the performer, and the hardware and software?įrancesco Chiarini: The ELITE processor was streaming 2D co-ordinates (corresponding to the markers for each frame for each camera) to a PC for recording. After a few experimental mocap animations (show at Siggraph 1990 in Dallas TX), a couple of years later, in summer 1990, the CG animated station break “Rai Ciao GO” for the World Soccer Championship “Italia ’90” was the very first commercial use of motion capture. With SuperFluo, we joined forces to develop applications for the entertainment industry. While developing this system we found out via our friend Roberto Maiocchi that the Polytechnic was developing a real time image processor (called ELITE) to extract with an image correlation algorithm the signature of retro-reflective markers, and that a startup company called BTS was developing applications in the bio-mechanical / medical field for this device. How did you get started in motion capture?įrancesco Chiarini: We had a production company, SuperFluo in Bologna, and in the mid 80s started to develop a complete CGI system, from modeling to rendering: back then there was no commercial software yet. |