![]() Techland: Parkour and natural movement is an important part of Dying Light. Techland: We need to keep something a secret for future presentations.ĮmuGlx: We saw that the map was practically a valley. Techland: We used some development tricks, but let me assure you that zombies will still be a challenge for you even if you are in buggies, especially at night.ĮmuGlx: I can’t wait to see that, because in the demo we played only in the dayight. How did you mange to make the zombies traverse quickly in an open map, where humans are on buggies and zombies are on foot. We had to tweak the game, change the night hunters, so now zombie players can fight against players who are driving their buggies.ĮmuGlx: Yeah, that is what I wanted to ask. We want to make it work well in Following as well. Techland: So, “Be the Zombie” mod will be available in The Following as well. As I said before, The Following is a big thank you note to those guys.ĮmuGlx: What about multiplayer? Game has coop of course, are there any plans for multiplayer? ![]() We are thankful to our community, we communicate with the fans daily through Facebook, Twitter, YouTube and other places. We knew that it is a good game, so we knew it was going to be successful, but to have more than 5 million players within 5 months, that’s just crazy. Techland: We were expecting success, but not the success on that scale. We would clash those two lists, and basically with those cool lists we decided what will we do in Dying Light: The Following.ĮmuGlx: Did you honestly expect such a big success of Dying Light, I mean it was for the month the best selling game in the UK and Europe? We had all those things, and we had all our ideas. But we looked at the forums, websites, comments, youtube channels, we were looking and trying to find the things the people would like to see in Dying Light. So you will install ram bars, spikes, electrical cages, UV lights, and things that will just make your life easier and more cool in the countryside.ĮmuGlx: After Dead Island, that game had cars from the beginning if I remember well, what was your state of mind with planning Dying Light? Did you know back then that you will introduce the car in Dying Light over time, or was something that happened spontaneously. Techland: It will be easy to install many parts of the car to make the car go faster, steer better, land from bigger jumps, but you will also be able to install upgrades that allow you to basically kill zombies with style or more efficiently. Now you will be able to drive over zombies, kick them, upgrade your car, to make it even better killing machine.ĮmuGlx: How big is the customization of the car? Now we are giving the fans of the genre and fans of Dying Light just that. One thing that we did not deliver in the base game was fantasy of driving over zombies with cars. And the third reason is that we think of Dying Light as the ultimate Zombie experience, like, that should be the game where you can have everything related to the Zombies that fans of that genre like. ![]() Then I think that all Poles are ambitious. You are one of the rare companies that are making proper expansions, like you and CD Projekt Red, both based out of Poland. What made your mind to make a proper expansion, and not smaller DLC, because you know, most people in the industry are making DLCs that are shorter. So thats why The Following will be free for all our Season Pass holders.ĮmuGlx: That’s awesome. But when we realized that we have so many fans and such a great community, we wanted to give something back. When we announced Season Pass, we included four expansion DLCs that we announced with the game. Techland: It is cheaper if you have the Season Pass. I saw it’s $14.99, so it is pretty cheap for a that big expansion. We have over 5 million players who played the game legally, so that’s great news for us, and that was when we decided to follow up the game with a huge expansion Dying Light: The Following, which is a very cool expansion and also a big “thank you note” to our fans.ĮmuGlx: Yeah that’s awesome. I think that whole studio is great at the moment. ![]() EmuGlx: How are you and the team feeling now that Dying Light is finished? ![]()
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